May 2017

Simulating Supply and Demand in a Nation

9 May , 2017 Particle Nations

On the last post I introduced Particle Nation and talked about what makes it’s simulation unique, from the technical aspect with Elastic Simulation, as well from the simulation aspect with Generational Simulation. One thing that remained untouched is actually a core mechanic for both gameplay and simulation: the Supply & Demand system. Supply & Demand basics For the sake of […]

Particle Nation rises from prototyping spree

1 May , 2017 Particle Nations

After the launch of Unveil (2016), not much time was left in my schedule to pursue a new project, and used my limited time to release the two last Content Patches, for free (Shelters and Sailing) as a thank you to the Unveil community. However, when I thought I was done with video game development due to exhaustion, the unstoppable […]